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[ESX] RK GARAGE CREATOR

[ESX] RK GARAGE CREATOR

RK GARAGE | Sistema Garage Avanzato per FiveM

Garage dinamici, completamente configurabili in-game senza toccare file. Un ecosistema unificato per garage pubblici, sequestri e flotte job, con pannello moderno, creator admin integrato e sistema foto greenscreen.


PUNTI CHIAVE — GESTIONE IN-GAME

  • Creator Admin Completo: Crea, modifica ed elimina garage pubblici, sequestri e garage job direttamente in-game. Posizionamento punti entrata/deposito, configurazione blip e collegamento tra garage e sequestro.
  • Zero Config Manuale: Tutto salvato a database. Aggiungi garage e veicoli job senza riavviare il server.
  • Interfaccia Unificata: Un solo pannello per tutti i tipi di garage — card veicoli, ricerca, nickname, foto personalizzate, statistiche carrozzeria/motore/carburante e posizione strada.
  • Personalizzazione Brand: Logo del server nel menu (sostituendo un’immagine) e marker con il tuo logo nel mondo tramite OpenIV.
  • Multilingua: Italiano e inglese già inclusi, cambiabili da config.

GARAGE PUBBLICI

  • Deposito & Ritiro: Parcheggia e ritira i veicoli personali. Salva stato completo: carrozzeria, motore, carburante, modifiche e props.
  • Sistema Sequestro: Collegamento garage ↔ sequestro con costo configurabile. Modalità sequestri attivabile: veicoli fuori non recuperabili dal garage e inviati al sequestro se spariscono.
  • Recupero Veicoli Persi: Se i sequestri sono disattivati, recupera i veicoli ancora “in giro” pagando un costo configurabile.
  • Nickname Veicoli: Rinomina i veicoli dal pannello per riconoscerli subito.
  • Foto Personalizzate: Sistema greenscreen integrato — scatta la foto del veicolo, rimuove lo sfondo e la mostra sulla card nel menu.
  • Posizione Veicolo: Nel pannello compare il nome della strada dove è parcheggiato o sequestrato il veicolo.

GARAGE LAVORO (JOB)

  • Flotta Condivisa per Job: Veicoli assegnati a job specifici (Polizia, EMS, Meccanico, ecc.) con accesso limitato al ruolo.
  • Limite Spawn Configurabile: Ogni modello ha un maxSpawn — es. massimo 2 auto pattuglia attive contemporaneamente.
  • Anteprima Live: Nel creator puoi visualizzare e configurare veicoli job con colori, livree, extra e tuning prima di salvarli.
  • Deposito Job: Parcheggia e ritira i veicoli di servizio come nel garage pubblico.

INTERAZIONE & MARKER

Scegli come i player interagiscono con garage e sequestri — tutto da config.lua:

  • Modalità NPC: Ped all’entrata con ox_target + marker al punto deposito.
  • Modalità Logo Custom: Marker con la texture del tuo server (logo nel mondo, modificabile con OpenIV).
  • Modalità Marker Classico: Marker GTA standard, colori e dimensioni personalizzabili.

INTEGRAZIONI (OPZIONALI)

Tutto configurabile da un unico file, senza toccare il codice:

  • Carburante: LegacyFuel, ox_fuel, ps-fuel, cdn-fuel, okokGasStation, qs-fuelstations e altri tramite cartella custom inclusa.
  • Chiavi Veicolo: qs-vehiclekeys, wasabi_carlock — oppure disattivato.
  • Deformazioni Carrozzeria: Compatibile con VehicleDeformation (resource gratuita). Se non la usi, basta disattivarla da config — nessun errore, nessuna dipendenza obbligatoria.

CONFIGURAZIONE SEMPLICE

Tutto passa da config.lua:

  • Lingua, costi sequestro/recupero, ghost mode allo spawn
  • Gruppo admin per il creator
  • Sistema interazione e marker
  • Carburante, chiavi e deformazioni
  • Blip di default per nuovi garage

README incluso con guide per cambiare logo menu, logo marker YTD e ogni opzione di config.


REQUISITI

  • ESX Legacy
  • ox_lib
  • oxmysql
  • ox_target (solo se usi la modalità NPC)

PERCHÉ SCEGLIERLO

Un garage completo, curato nel dettaglio, pensato per server ESX che vogliono qualcosa di più di uno script base: creator in-game, sequestri, job garage, UI moderna, foto veicoli, integrazioni fuel/keys e piena personalizzazione del brand — tutto pronto all’uso.

[ESX] RK JobCreator

[ESX] RK JobCreator

RK JOB CREATOR | Sistema Lavori Avanzato per FiveM Lavori, inventari job, divise, guardaroba e blip — completamente configurabili in-game senza toccare file. Un ecosistema unificato per gestione lavori, stash job, guardaroba divise, guardaroba appearance e blip mappa, con pannello moderno e creator admin integrato.

PUNTI CHIAVE — GESTIONE IN-GAME Creator Admin Completo: Crea, modifica ed elimina lavori, gradi, inventari job, guardaroba divise, guardaroba appearance e blip direttamente in-game. Posizionamento marker, configurazione gradi e gestione completa dal pannello integrato. Zero Config Manuale: Tutto salvato a database. Aggiungi job, stash, divise e punti interazione senza riavviare il server. Interfaccia Unificata: Un solo pannello per lavori, inventari, guardaroba e blip — ricerca integrata, select avanzate, notifiche in-game e guardaroba divise dedicato per i player. Personalizzazione Brand: Logo del server nel menu (sostituendo un'immagine) senza modificare il codice criptato. Multilingua: Italiano e inglese già inclusi, cambiabili da config.

GESTIONE LAVORI & GRADI Crea Lavori al Volo: Nome tecnico, etichetta e validazione automatica. Il job viene registrato in ESX e sincronizzato con il database in tempo reale. Gestione Gradi Completa: Aggiungi, modifica ed elimina gradi con numero, nome tecnico, etichetta e salario. Se un grado esiste già, gli altri vengono scalati automaticamente. Modifica & Elimina: Aggiorna nome e label dei job esistenti. Elimina job e gradi con conferma — tutto dal pannello. Refresh Automatico: ESX Jobs aggiornati subito dopo ogni operazione admin, senza restart.

INVENTARI JOB (STASH) Stash per Lavoro: Crea inventari dedicati a ogni job — deposito armi, equipaggiamento, materiali e altro, con slot e peso configurabili. Condiviso o Personale: Scegli se lo stash è condiviso tra tutti i membri del job o personale per ogni player. Grado Minimo: Limita l'accesso allo stash in base al grado del player. Posizionamento In-Game: Piazza il marker con raycast 3D dal pannello. Personalizza tipo, colore, dimensione, rotazione, bob e flip per ogni punto. Integrazione ox_inventory: Registrazione automatica degli stash su ox_inventory all'avvio e alla creazione.

GUARDAROBA DIVISE JOB Posizioni Dinamiche: Crea punti guardaroba per ogni job con grado minimo di accesso e grado manager per chi può gestire le divise. Divise per Grado: Ogni outfit è legato a un grado minimo — solo chi ha il rank giusto può indossarla. Pannello Player: I player aprono il guardaroba al marker, vedono le divise disponibili e tornano ai vestiti civili con un click. Gestione Divise (Manager): Salva l'outfit attuale, crea divise dal negozio appearance (illenium) e gestisci grado ed eliminazione dal pannello. Marker Personalizzabili: Tipo, colore, dimensione e animazione configurabili per ogni posizione guardaroba.

GUARDAROBA APPEARANCE & BLIP Punti Outfit nel Mondo: Crea guardaroba pubblici collegati a illenium-appearance — i player accedono ai loro outfit salvati direttamente in-game. Blip Dinamici: Crea, modifica ed elimina blip sulla mappa dal pannello admin con sprite picker visuale e anteprima icone GTA. Posizionamento Preciso: Piazza marker e blip con raycast in-game, rotazione e scala inclusi. Tutto persistente a database dopo restart.

INTERAZIONE & MARKER Scegli come i player interagiscono con stash, guardaroba e punti appearance — tutto da shared/init.lua:

Modalità Marker Classico: Marker 3D GTA con textUI ox_lib e tasto [E]. Colori, tipo e dimensioni personalizzabili per ogni punto. Modalità ox_target: Zone ox_target al posto del marker visibile — ideale per server che usano già ox_target ovunque. Posizionamento Admin: Raycast in-game per piazzare marker e blip con precisione, rotazione inclusa.

INTEGRAZIONI (OPZIONALI) Tutto configurabile da un unico file, senza toccare il codice:

Inventario: ox_inventory incluso. qs-inventory, codem-inventory e altri tramite cartella custom inclusa. Appearance / Outfit: illenium-appearance incluso. fivem-appearance, esx_skin e altri tramite cartella custom inclusa. Bridge Modulari: Aggiungi un file in integrations/ e cambia una riga in config — nessuna modifica al codice protetto.

CONFIGURAZIONE SEMPLICE Tutto passa da shared/init.lua:

Lingua, gruppi admin ESX e comandi chat personalizzabili Sistema interazione e marker Provider inventario e appearance Logo menu NUI e marker di default README incluso con guide per cambiare logo menu, integrare inventario/appearance custom e ogni opzione di config.

REQUISITI ESX Legacy ox_lib oxmysql ox_inventory (consigliato — integrazione inclusa) illenium-appearance (consigliato — integrazione inclusa) ox_target (solo se usi la modalità ox_target)

PERCHÉ SCEGLIERLO Un job creator completo, curato nel dettaglio, pensato per server ESX che vogliono qualcosa di più di uno script base: creator in-game, lavori e gradi, stash job, divise con gestione manager, guardaroba appearance, blip mappa, UI moderna, integrazioni inventario/appearance e piena personalizzazione del brand — tutto pronto all'uso.

[ESX] RK Boss Menù System

[ESX] RK Boss Menù System

RK BOSS MENU | Sistema Boss Menu Avanzato per FiveM

Boss menu dinamici, completamente configurabili in-game senza toccare file. Un ecosistema unificato per la gestione aziendale ESX, con pannello moderno React, creator admin integrato e editor tema completo per personalizzare l’interfaccia al 100%.

PUNTI CHIAVE — GESTIONE IN-GAME

  • Creator Admin Completo: Crea, modifica ed elimina le location Boss Menu direttamente in-game. Posizionamento marker nel mondo, configurazione job, grado minimo, label interazione, icona e impostazioni marker avanzate.
  • Zero Config Manuale: Tutte le location salvate a database. Aggiungi boss menu per qualsiasi job senza riavviare il server.
  • Interfaccia Unificata: Un solo pannello per tutta la gestione aziendale — dashboard, dipendenti, conto società, permessi per grado e log attività.
  • Personalizzazione Brand: Editor tema integrato con loghi personalizzati (sidebar, header, watermark), palette colori completa, preset pronti e trasparenza interfaccia regolabile in tempo reale.
  • Multilingua: Italiano e inglese già inclusi, cambiabili da config.

PANNELLO BOSS

  • Dashboard Aziendale: Panoramica immediata con nome azienda, numero dipendenti attivi e saldo società.
  • Gestione Dipendenti: Visualizza il personale, assumi giocatori nelle vicinanze, cambia grado e licenzia — tutto dal pannello.
  • Conto Aziendale: Preleva, deposita e trasferisci fondi tra conto società e banca personale con log automatico di ogni operazione.
  • Permessi per Grado: Configura accesso granulare al boss menu per ogni grado — dashboard, dipendenti, conto, permessi e log — più modifica stipendi direttamente dal pannello.
  • Log Attività: Storico completo delle azioni eseguite nel boss menu, con ricerca per nome/azione e cancellazione log (se autorizzato).

CREATOR ADMIN

  • Gestione Location: Pannello dedicato per creare nuove location Boss Menu, modificarle, eliminarle e teletrasportarsi alle coordinate.
  • Posizionamento Marker: Sistema di placement in-game — posiziona il punto interazione nel mondo con anteprima live, rotazione, altezza e configurazione marker avanzata.
  • Configurazione per Job: Collega ogni location a un job ESX con grado minimo richiesto, testo interazione personalizzato e icona FontAwesome.
  • Marker Personalizzabili: Tipo, scala, colori RGBA, heading, rotazione, bob e capovolgimento — configurabili per ogni location dal creator.

EDITOR TEMA

  • Colori Completi: Personalizza sfondi, testi, accenti primari e colori stato (successo, errore, warning) con anteprima live sul pannello.
  • Loghi Personalizzati: Carica loghi via URL o file locale per sidebar, header admin e watermark — con scala, opacità, offset e rotazione.
  • Preset Pronti: Temi completi preconfigurati applicabili con un click, più possibilità di ripristino al default.
  • Trasparenza UI: Regola l’opacità dell’interfaccia con slider — utile per integrare il menu nel tuo stile server.
  • Modifica Inline: Nell’editor, modifica colori e loghi direttamente sull’anteprima con pennelli contestuali.

INTERAZIONE & MARKER

Scegli come i player interagiscono con il boss menu — tutto da config.lua:

  • Modalità ox_target: Interazione tramite ox_target al posto del marker classico — posizionamento semplificato e raggio configurabile.
  • Modalità Marker Classico: Marker GTA 3D visibile + textUI [E], con colori, dimensioni e distanza interazione personalizzabili.
  • Placement Avanzato: Nel creator admin, sistema completo per posizionare e configurare il marker con controlli visuale, altezza e rotazione.

INTEGRAZIONI

Tutto configurabile da un unico file, senza toccare il codice:

  • Conto Società ESX: Integrazione nativa con addon_account / society accounts.
  • Multijobs: Supporto dipendenti da tabella multijobs — lista dipendenti e dashboard allineati automaticamente.
  • Permessi ESX: Sistema permessi per grado salvato a database, indipendente dai group admin.
  • Gruppi Admin Personalizzabili: Configura i group ESX autorizzati al creator e all’editor tema, oppure usa permessi ACE da server.cfg.

CONFIGURAZIONE SEMPLICE

Tutto passa da config.lua:

  • Lingua, group admin per creator e editor tema
  • Nomi comandi personalizzabili (/setbossmenu/bosstheme)
  • Permesso ACE alternativo
  • Modalità interazione (marker / ox_target) e raggio target
  • Marker di default per nuove location
  • Loghi locali opzionali

README incluso con guida per comandi, group admin, ACE, interazione e ogni opzione di config.

REQUISITI

  • ESX Legacy
  • ox_lib
  • oxmysql
  • ox_target (solo se usi la modalità ox_target)

PERCHÉ SCEGLIERLO

Un boss menu completo, curato nel dettaglio, pensato per server ESX che vogliono qualcosa di più di uno script base: creator in-game, gestione dipendenti e conto, permessi granulari, log attività, UI moderna React, editor tema con brand personalizzato e piena configurabilità — tutto pronto all’uso.

[ESX | QB] RK WEAPON DAMAGE

[ESX | QB] RK WEAPON DAMAGE

RK WEAPON MANAGER | Advanced Weapon Balancing System for FiveM

Full admin menu interface to balance damage, range, headshots, and recoil for every weapon on your server — without editing files for every change. Modern React UI, inventory-linked weapon catalog, live in-game testing with a dedicated HUD, server-side damage pipeline with body zones, and a built-in theme editor to customize the interface 100%.


KEY FEATURES — IN-GAME BALANCING

Complete Admin Menu Interface: Open the menu with a command, search weapons by name or code, adjust values with intuitive sliders, and save everything to the database — changes apply instantly for all players.

Zero Restarts for Changes: Every weapon setting (damage, range, headshot, recoil) is stored in MySQL. Update balance and the server applies it in real time, with no resource restart.

Automatic Weapon Catalog: The menu reads weapons directly from your inventory (ox, qb, qs, codem, or custom). Add addon weapons via open config files — no UI rebuild required.

Unified Interface: One menu for dashboard, weapon categories, per-weapon editor, combat testing, and theme editor — all in a single polished UI.

Brand Customization: Built-in theme editor with custom logos (sidebar, watermark), full color palette, ready-made presets, and adjustable UI transparency in real time.

Multilingual: Italian and English included, switchable from config.


WEAPON MENU

Configuration Dashboard: Instant overview with total weapons, modified weapons, active categories, and NPC test status — plus recent changes list and global search.

Organized Categories: Sidebar with Melee, Handguns, SMG, Assault Rifles, LMG, Shotgun, Snipers, Heavy, Throwables, and Custom Weapons — labels customizable from config.

Per-Weapon Modifiers: Tune four independent parameters for each weapon:

  • Base Damage — multiplier on damage dealt (1.0 = standard)
  • Range Modifier — how effectively damage holds at distance
  • Headshot — headshot damage multiplier
  • Recoil — scales native GTA behavior (1.0 = vanilla)

Give Weapon & Ammo: From the menu, give yourself the selected weapon and linked ammo, integrated with your configured inventory bridge.

Reset & Indicators: Reset individual weapons to defaults, visual badge on modified weapons, and save confirmation.


ADVANCED DAMAGE SYSTEM

Server-Side Pipeline: Intercepts hits via weaponDamageEvent, calculates custom damage on the server, and applies it to the victim — anti-cheat friendly and consistent across all clients.

Body Zone Damage: Configurable multipliers for each body part (neck, torso, abdomen, arms, legs, hands, feet) — headshots handled separately per weapon.

Distance Falloff: The range modifier controls how quickly damage drops off based on hit distance.

Smart Client Fallback: If the server pipeline doesn’t respond in time, the test HUD keeps working with client-side calculation — useful for debug and admin sessions.

Available Exports: GetAllWeaponSettings and GetWeaponSetting to integrate other scripts with your balance system.


LIVE IN-GAME TESTING

NPC Test Mode: Spawn a mannequin in front of you, shoot, and see hit zone, distance, single-shot damage, total damage, and headshot indicator in real time — with hit history and automatic respawn.

Target Mode (Shooting Range): Spawn a range target prop, position and rotate it in-game, shoot, and analyze recoil pattern with a live on-screen chart.

Dedicated Combat HUD: Side overlay during tests with controls to reposition, change distance, switch NPC/Target mode, reset stats, and quick-edit the weapon without closing the test.

Recoil Pattern Chart: Visualize every shot in a burst on an interactive graph — horizontal/vertical spread, color by shot order, and fullscreen mode for detailed analysis.

Advanced Placement: In-game positioning for NPC and target — adjustable distance, mouse-wheel rotation, and live repositioning from the HUD.


PER-WEAPON RECOIL

Scales Native Behavior: Each weapon has its own recoil multiplier — 1.0 keeps vanilla GTA recoil, higher/lower values intensify or reduce it.

Camera Shake + Drift: Vertical kick and random horizontal drift scaled by the multiplier, with configurable min/max limits.

Pattern Tracking: During target testing, every impact is recorded and shown on the chart — ideal for balancing SMGs, ARs, and automatic pistols.


THEME EDITOR

Full Color Control: Customize backgrounds, text, primary accents, and status colors (success, error, warning) with live preview on the menu.

Custom Logos: Load logos via URL or local file for sidebar and watermark — with scale, opacity, offset, and rotation.

Ready-Made Presets: Full preconfigured themes applied in one click, plus restore to default.

UI Transparency: Adjust interface opacity with a slider — useful to match your server’s visual style.

Inline Editing: In the editor, change colors and logos directly on the preview with contextual brushes.


INTEGRATIONS

All configurable from open files, without touching encrypted code:

Dual Framework: Auto-detect ESX Legacy or QBCore — or force manually from config.

Supported Inventories: ox_inventory, qb-inventory, qs-inventory, codem-inventory, and custom inventory with dedicated bridges (open files in escrow_ignore).

Catalog + Custom Weapons: Read weapons from inventory, add manual addon entries, override label/category/image, and exclude non-balance items (fire extinguisher, jerry can, etc.).

Weapon Images: Local PNGs in assets/weapon/ or URL per weapon — no UI rebuild required.

Flexible Permissions: ESX admin groups, QBCore permission, ACE permission from server.cfg — all from config.


SIMPLE CONFIGURATION

Everything via open files (escrow_ignore):

config.lua — Framework, language, commands (/weaponmanager/weaponmanagertheme), admin permissions, body zone multipliers, recoil settings, damage pipeline, NPC/target test

inventory_config.lua — Inventory type, automatic or manual catalog

custom_weapons.lua — Addon weapons, categories, overrides, and exclusions

INVENTORY.md and CUSTOM_WEAPONS.md included with step-by-step guides for custom inventory and addon weapons


REQUIREMENTS

  • ESX Legacy or QBCore
  • oxmysql
  • Compatible inventory (ox_inventory, qb-inventory, qs-inventory, codem-inventory, or custom)
[ESX/QB/QBOX] RK BILLING SYSTEM

[ESX/QB/QBOX] RK BILLING SYSTEM

RK BILLING | Advanced Invoice & Billing System for FiveM

Complete in-game billing for your server: send invoices to players or companies, collect payments, manage archives, and run employee commissions — all from one modern menu. Create invoices in seconds, pay from a realistic receipt, recover unpaid bills at an NPC kiosk, and customize the entire look to match your server.


KEY FEATURES — INVOICING & PAYMENTS

Full Billing Menu: Open the panel with a command and manage everything from one place — create invoices, browse your archive, view company bills, use quick templates, and (for bosses) handle staff commissions.

Send Invoices to Players: Pick someone nearby, set title, amount, discount, due date, and description. The recipient gets notified and can receive a physical invoice item in their inventory.

Company-to-Company Billing (B2B): Send invoices between jobs. Eligible company members see received bills, pay from the society account, and track issued vs received invoices in a dedicated section.

Realistic Receipt View: Every invoice opens as a detailed paper-style receipt with totals, discounts, taxes, due dates, QR code, and barcode — pay with cash or bank directly from the receipt.

Archive & Search: Full invoice history with search, filters (all / unpaid / paid), and live preview. Issuers can cancel pending bills; recipients can pay when allowed.

Prefilled Templates: Save common services per job (title, amount, description) and reuse them when creating new invoices — ideal for mechanics, medics, fines, and repeat services.


KEY FEATURES — RECOVERY & COMMISSIONS

Invoice Recovery Kiosk: Place an NPC on the map where players recover all unpaid invoices into their inventory in one click — with map blip and confirmation dialog.

Target Integration: Staff can open the billing menu directly on a nearby player to bill them instantly.

Boss Commission Panel: Managers see pending commissions per employee, review linked invoices, pay totals from the company account, and browse full payment history.

Smart Notifications: Players are informed when they receive, pay, or fail to pay an invoice — including insufficient funds, cancelled bills, and successful payments.


KEY FEATURES — ADMIN & CUSTOMIZATION

In-Game Admin Settings: Configure authorized jobs, amounts, due times, taxes, B2B rules, commission rates, paid-invoice cleanup, and the recovery kiosk — including NPC placement — without editing files for everyday changes.

Theme Editor: Customize colors, sidebar logo, transparency, and presets so the billing UI matches your server identity. Changes preview live before saving.

Italian & English: Full interface and notifications in both languages.


WHAT PLAYERS EXPERIENCE

  • Open the menu → create or find an invoice → preview the receipt → pay or cancel
  • Use the invoice item from inventory → choose cash or bank → done
  • Visit the kiosk → recover missing unpaid invoices → pay when ready
  • Boss opens commissions → selects employee → confirms payment → completed

COMPATIBILITY

Framework

  • ESX (es_extended)
  • QBCore (qb-core)
  • Qbox (qbx_core)
  • Auto-detect supported

Inventory

  • ox_inventory
  • qb-inventory
  • qs-inventory
  • codem-inventory
  • Custom inventory (open adapter)
  • Auto-detect supported

Notifications

  • ox_lib
  • ESX / QBCore native notify
  • okokNotify
  • mythic_notify
  • Custom notify (open adapter)
  • Auto-detect supported

Target

  • ox_target
  • qb-target
  • Custom target (open adapter)
  • Auto-detect supported

Other

  • oxmysql required
  • Italian & English locales
  • Society accounts & cash/bank payments
  • Optional physical invoice item per inventory

Plug-and-play on most servers: set everything to auto and rk_billing detects your stack automatically. Custom adapters are included for inventory, notify, and target if you run something different.

[ESX/QB/QBOX] RK MDT DOJ

[ESX/QB/QBOX] RK MDT DOJ

MDT DOJ | Advanced Court & Criminal Proceedings System for FiveM

Complete Department of Justice workflow for your server: open cases, approve or reject proceedings, manage procedural case files, schedule hearings, issue verdicts, and run the full courthouse from one premium tablet. Search citizens, assign prosecutors and defense counsel, share dossiers between operators, print physical case folders, and keep every step of the trial on record — all from a modern gold-themed MDT built for serious RP courts.


KEY FEATURES — PROCEEDINGS & CASE MANAGEMENT

Full DOJ Tablet: Open the system with a usable item or command and work from a browser-style interface — dashboard, proceedings list, calendar, verdicts archive, citizen database, personal folders, deliveries, gallery, internal mail, and tools in one place.

Complete Case Lifecycle: File new criminal proceedings (government or private), track pending / active / rejected / closed cases, approve or reject with configurable reasons, assign judge, prosecutor, and defense counsel, and follow every step on a detailed case timeline.

Procedural Case File: Each proceeding has a dedicated case file with separate Prosecution, Defense, and Judge rooms. Add documents, evidence links, and internal notes; copy items between rooms; import content from personal folders; disclose the file to all parties or restore private visibility per room.

Hearings & Calendar: Schedule preliminary, trial, sentencing, and appeal hearings with courtroom selection. View upcoming hearings on the calendar, get operator reminders, and automatically notify defendants via in-game SMS when a phone integration is available.

Verdicts & Appeals: Issue guilty, acquitted, or plea-bargain outcomes with fines and detention. Browse the full verdict archive with search. Reopen a case for appeal and schedule a new hearing from the case screen.


KEY FEATURES — CITIZENS, DOSSIERS & COLLABORATION

Citizen Database: Search players by name or identifier and open a full profile — court cases, vehicles, properties, and (with integrations) arrests, fines, and invoices in one view. Start a new proceeding directly from a citizen record.

Personal Folders (Fascicoli): Create nested folders with rich notes, photos, video, and audio. Send dossiers to other authorized operators, receive them in Deliveries, link folders to active cases, and organize drafts before they enter the official case file.

Internal Mail: Institutional mailbox with compose, reply, forward, attachments from folders or gallery, contacts book, and automated courthouse messages for hearings, approvals, and counsel appointments.

Media Gallery: Built-in gallery with FiveManage upload support — capture from the in-game camera, import URLs, attach media to folders, mail, or case files, and share gallery items with colleagues.

Declaration Signatures: Request witness or declarant signatures on folder documents within a configurable radius — ideal for statements, attestations, and RP paperwork.


KEY FEATURES — PRINTING, ROLES & ADMIN

Physical Dossier Printing: Place a printer prop in the world, connect from the tablet, consume an empty folder item, and receive a usable printed dossier in inventory. Anyone can open the printed folder and browse its contents in a dedicated read-only scene.

Granular Permissions: Role-based access for judges, prosecutors, lawyers, clerks, police, and custom jobs — control who can create cases, approve, schedule hearings, issue verdicts, view case files, send folders, edit the home court notice, and more.

In-Tablet Admin: Manage criminal charges and fines, courtrooms, case rejection reasons, tribunal home notice, government phone number, and role/job assignment rules — without touching code for everyday server setup.

Operator Settings: On/off duty mode, per-notification preferences (deliveries, pending cases, today’s hearings, assignments, mail), and customizable document signature style.

Italian & English: Full interface, notifications, and automated messages in both languages.


WHAT PLAYERS EXPERIENCE

  • Open tablet → review pending cases → approve or reject → assign parties → open the procedural case file

  • Build evidence in personal folders → send to a colleague or import into the official proceeding

  • Schedule a hearing → defendants receive SMS → everyone checks the calendar on hearing day

  • Judge discloses the case file → parties review all rooms → issue verdict → browse the archive

  • Place printer → print dossier → hand the physical folder item to another player in RP


COMPATIBILITY

Framework

  • ESX (es_extended)

  • QBCore (qb-core)

  • Qbox (qbx_core)

  • Auto-detect supported

Inventory

  • ox_inventory

  • qb-inventory

  • qs-inventory

  • codem-inventory

  • Custom inventory (open adapter)

  • Auto-detect supported

Notifications

  • ox_lib

  • ESX / QBCore native notify

  • Custom notify (open adapter)

  • Auto-detect supported

Target

  • ox_target

  • qb-target

  • textui fallback

  • Custom target (open adapter)

  • Auto-detect supported

Optional integrations (citizen profile)

  • Phone: lb-phone — citizen phone lookup, procedure SMS to defendants

  • Housing: qs-housing — owned properties on citizen profile

  • Police: origen_police — fines and arrests on citizen profile

  • Billing: rk_billing — invoices on citizen profile (direct DB read, no rk_billing edits required)

  • Custom adapters included for phone, housing, police, and billing

Other

  • oxmysql required

  • ox_lib (optional)

  • FiveManage supported for gallery uploads

  • Italian & English locales

  • Usable items: DOJ tablet, printer, empty folder, printed folder (names configurable)

  • Open config files for integrations, items, and custom adapters

Plug-and-play on most servers: set integrations to auto and MDT DOJ detects your stack automatically. Custom adapters are included if you run something different.

[ESX/QB/QBOX] RK MultiJobs

[ESX/QB/QBOX] RK MultiJobs

RK MultiJobs | Advanced Multi-Job System & Admin Panel for FiveM

Give your players multiple careers without the usual mess. RK MultiJobs stores every side job in one place, lets players switch duty on the fly, and gives server owners a full admin suite to hire, fire, set grades, and configure limits — all from a modern NUI with zero database editing for day-to-day management.


KEY FEATURES — PLAYER PANEL

Clean Job Menu: Open with /jobs (configurable) and see every job you own in one premium panel — on-duty / off-duty status, active slot count, and a scrollable job list.

Expandable Job Cards: Tap any job to view grade, role label, and salary, then switch to that job or keep your current one with a single confirmation.

Go Off Duty: One-click off-duty sets you to unemployed without losing your saved multijobs — perfect for civ RP between shifts.

Self-Resign (Optional): Server owners can allow or block players from removing jobs themselves from the panel — full control from the admin dashboard.

Stays Open After Actions: Change job, go off duty, or remove a listing without the UI closing — finish what you need, then close when you're ready.

30+ Color Themes: The player panel inherits your server's chosen theme from admin settings — polished glass UI that matches your brand.


KEY FEATURES — ADMIN PANEL

Full Admin Tablet: Open with /multijobsadmin (configurable) — Dashboard, Jobs, Player, and Settings in one interface.

Dashboard: Set the default max jobs for everyone (2, 3, 4, 5…), toggle whether players can quit jobs on their own, and save — no config restart required for these settings.

Jobs Management: Browse every job on your server (not just jobs with employees). Open any job to see all multijob employees with grade labels, hire by player ID, change grades, remove individuals, or fire everyone at once.

Per-Player Limits: Search by ID or name and assign a custom job cap for VIPs, staff, or special cases — separate from the server default. Reset to default anytime; active overrides list included.

Live Theme Editor: Pick from 30 color templates (blue, violet, gold, emerald, crimson, and more) with a live preview of the player panel — saves instantly for all players.


KEY FEATURES — BACKEND & AUTOMATION

Auto-Sync: Optionally sync a player's active framework job into the multijobs table automatically — no manual saves when someone gets hired in-game.

Secure Job Events: Player job changes go through validated server events; external triggers are blocked unless explicitly exported.

Server Commands: givejobsyncjobs, and checkjob for staff debugging and bulk maintenance (permission-gated).

Exports: syncPlayerJob and getFramework for integration with your other resources.

Italian & English: Full UI, notifications, and locale files — add more languages easily in locales/.


WHAT PLAYERS EXPERIENCE

  • Type /jobs → see on-duty status and all owned jobs
  • Expand a job → check grade, role, and pay → switch active job
  • Go off duty → stay unemployed for civ RP → switch back when needed
  • Server admin opens /multijobsadmin → sets global job limit → hires player to EMS → changes grade from the job detail screen
  • VIP needs 5 jobs → admin sets per-player override in the Player tab
  • Admin picks a gold theme → every player sees the updated panel on next open

COMPATIBILITY

Framework

  • ESX (es_extended)
  • QBCore (qb-core)
  • Qbox (qbx_core)
  • Custom framework (open adapter)
  • Auto-detect supported

Notifications

  • ox_lib
  • ESX / QBCore / Qbox native notify
  • Custom notify (open adapter)
  • Auto-detect supported

Other

  • oxmysql required
  • ox_lib required
  • Open config, locales, SQL, and integration adapters (escrow-friendly)
  • Commands: jobsmultijobsadmin (configurable)
  • JSON job storage per character identifier (ESX identifier / QB citizenid)

Plug-and-play on most stacks: set framework and notify to auto and RK MultiJobs detects your environment. Custom adapters are included if you run something different.

[ESX/QBCORE/QBOX] RK Crosshair | Advanced Crosshair System & Admin Creator for FiveM

[ESX/QBCORE/QBOX] RK Crosshair | Advanced Crosshair System & Admin Creator for FiveM

Give your players a real crosshair they can own — and give your staff the tools to build new ones without touching code. RK Crosshair ships with 50+ ready-made presets, per-player customization saved to the database, and a full admin creator to design, publish, and manage custom reticles from a modern NUI. Perfect for RP immersion and PvP servers that want a polished, branded HUD layer.

KEY FEATURES — PLAYER PANEL

Clean Crosshair Menu: Open with /crosshair or F7 (both configurable) and pick from every preset you have access to in one premium glass panel.

50+ Built-in Presets: Dots, crosses, circles, chevrons, targets, sniper reticles, stars, and more — scroll the grid or open the full preset library with search.

Full Customization: Change color (spectrum + swatches), size, and dynamic spread (crosshair expands while shooting) — all with live preview.

Display Modes: Turn the crosshair off, show it only while aiming, or keep it always on — one click, no reconnect.

Live Preview Panel: Toggle an on-screen preview while editing so players see exactly what they’re building before hitting Apply.

Persists Per Character: Preferences save to the database (preset, color, scale, dynamic spread, enabled state, mode) — players keep their setup across sessions.

29 Color Themes: The player menu inherits your server’s theme from admin settings — polished UI that matches your brand.

KEY FEATURES — ADMIN PANEL

Full Admin Creator: Open with /crosshairadmin (configurable) — EditorLibrary, and Settings in one interface.

Layer-Based Editor: Build crosshairs from scratch with 9 element types — cross, dot, line, circle, diamond, hexagon, triangle, plus, and rectangle. Stack layers, reorder, hide, delete, and tweak position, rotation, stroke, gap, radius, fill, and more.

Base Preset Loader: Start from any built-in preset or append presets as new layers — fast prototyping without redrawing from zero.

Real-Time Preview: In-game preview updates as you edit — see the reticle on screen while you design.

Publish to Server: One-click publish pushes custom crosshairs live for all players — stored in the database, no file drops.

Library Management: Browse all presets (built-in + published). Filter by source, status (live/draft), and search. Edit or delete custom entries anytime.

Live Theme Editor: Pick from 29 color templates (blue, violet, gold, emerald, crimson, and more) with a live preview of the player menu — saves instantly for everyone.

Server Logo Branding: Set your server logo via image URL, adjust opacity and scale — header branding without editing files.

KEY FEATURES — BACKEND & STORAGE

MySQL Storage: Single sql/install.sql — player prefs, published presets, and server settings (theme + logo) in three clean tables.

Validated Server Saves: Player preferences are validated server-side (color, scale, mode, crosshair ID) before writing to the database.

Admin Permission Gated: Creator access locked to ESX admin groups or QBCore permission — configurable in shared/config.lua.

Built-in + Custom Presets: Built-in shapes render natively; published customs are stored as SVG and served to all players automatically.

Italian & English: Full UI, notifications, and locale files — add more languages easily in locales/.

WHAT PLAYERS EXPERIENCE

  • Press F7 or type /crosshair → browse 50+ presets → pick color, size, and dynamic spread
  • Set Aim Only for RP → switch to Always On for PvP → or disable entirely
  • Toggle live preview → hit Apply → crosshair saves and shows in-game immediately
  • Server admin opens /crosshairadmin → builds a custom reticle in the layer editor → hits Publish
  • Players see the new crosshair in the preset library on next menu open
  • Admin picks a gold theme + uploads server logo URL → every player sees the branded panel

COMPATIBILITY

Framework

  • ESX (es_extended)
  • QBCore (qb-core)
  • Qbox (qbx_core)
  • Custom framework (open adapter)
  • Auto-detect supported

Notifications

  • ox_lib
  • ESX / QBCore / Qbox native notify
  • Custom notify (open adapter)
  • Auto-detect supported

Other

  • oxmysql required
  • Commands: crosshaircrosshairadmin (configurable)
  • Keybind: F7 (configurable)
  • Per-player prefs stored by framework identifier
  • Open config, locales, SQL path, and integration adapters (escrow-friendly)

Plug-and-play on most stacks: set framework and notify to auto and RK Crosshair detects your environment. Custom adapters are included if you run something different.

[ESX/QBCore/Qbox] Used Car Dealership Job | Buy, Sell & Manage Used Cars & LB Phone App

[ESX/QBCore/Qbox] Used Car Dealership Job | Buy, Sell & Manage Used Cars & LB Phone App

Give your players a real used car dealership job — and give your staff a complete tablet system to buy, sell, photograph, and advertise vehicles without touching code. Used Car Dealership ships with a modern standalone tablet, digital contracts, built-in camera, stock garage, public showroom, listing system, and a full admin panel to create unlimited dealerships from a premium NUI. Perfect for RP servers that want professional car sales, realistic paperwork, and a polished dealership experience.

KEY FEATURES — DEALERSHIP TABLET

Standalone Tablet UI: Open with the usato_tablet inventory item or /autousate command (both configurable). One premium tablet interface for the entire dealership workflow.

Buy Vehicles from Players: Select the seller, set the agreed price, and scan the license plate with the built-in plate scanner. The seller receives a digital contract on their tablet to review and sign — money is transferred automatically from the society account to the player.

Sales & Stock Management: View every vehicle purchased by the dealership with plate and buy price. Edit sale details in one modal: sale price, mileage, color, condition, stock status, and description.

Built-in Camera System: Spawn vehicles from the dealership garage and capture professional photos with the integrated in-game camera. Upload up to 8 photos per vehicle via FiveManage — perfect for listings and showroom display.

Vehicle Catalog: Staff can browse the full price list directly from the tablet. Know every vehicle value before negotiating with customers.

Listing Management: Turn stocked vehicles into ready-made ads. Vehicle info and photos auto-fill the listing — edit and publish in seconds.

Digital Contracts: Full purchase and sale contracts open on both parties’ tablets. Players sign digitally, payments are validated server-side, and ownership transfers automatically.

KEY FEATURES — GARAGE & SHOWROOM

Dealership Garage: Staff garage shows all purchased vehicles with details, spawn options, and stock management. Interact via native markers or target system.

Spawn & Deposit Points: Configure pickup and deposit locations per dealership. Vehicles spawn with your configured fuel and key integrations.

Public Showroom: Optional in-world showroom where all players can browse listed vehicles with full details and photos — like a real used car catalog.

LB Phone App (Optional): Separate app_usato_phone resource for lb-phone. Players browse dealership listings from their phone, with photos, details, and which dealership posted each ad.

KEY FEATURES — ADMIN PANEL

Full Dealership Creator: Open with /usatoadmin — create and manage unlimited dealerships from one admin interface.

Per-Dealership Setup: Set dealership name, job, minimum grade, society/bank account, map blip (preset or custom ID, color, scale), garage marker, spawn point, and optional showroom.

In-Game Marker Placement: Place and configure 3D markers in-game — choose marker type, color, scale, rotation, bob, and flip. Or use ox_target / qb-target for even faster setup.

Price List Catalog: Built-in admin catalog with 900+ GTA vehicles to browse, search, and add one by one. Set spawn, display name, category, and list price in seconds.

JG Dealership Integration: Link the tablet catalog to JG Dealership and automatically pull vehicles, categories, and prices from your existing dealership_vehicles table — no duplicate setup.

KEY FEATURES — BACKEND & STORAGE

MySQL Storage: Single usato.sql import — stock, listings, catalog, dealerships, and vehicle photos stored in clean dedicated tables.

Society Payments: Automatic transfers between player bank accounts and dealership society/job accounts on ESX and QBCore/Qbox.

Server-Side Validation: Prices, plates, ownership, stock status, and contract data validated before every transaction.

Discord Webhook Logs: Optional webhook logging for purchases and sales — configurable name, avatar, and URL.

Italian & English: Full UI, notifications, contracts, and locale files — add more languages easily in locales/.

WHAT PLAYERS EXPERIENCE

  • Dealership employee opens tablet → buys a player’s car → scans plate → seller signs contract → society pays automatically
  • Staff updates vehicle details → spawns car from garage → takes photos with built-in camera
  • Employee publishes listing → players browse it in the showroom or on LB Phone
  • Customer buys a stocked vehicle → digital sale contract → ownership transfers to buyer’s garage
  • Admin runs /usatoadmin → creates new dealership → places blip, garage, spawn, and showroom → adds catalog prices
  • Salesperson opens Catalog tab → checks list prices before every deal

COMPATIBILITY

Framework

  • ESX (es_extended)
  • QBCore (qb-core)
  • Qbox (qbx_core)
  • Custom framework (open adapter)
  • Auto-detect supported

Inventory

  • ox_inventory
  • qb-inventory
  • qs-inventory
  • codem-inventory
  • Custom inventory (open adapter)
  • Auto-detect supported

Interaction

  • Native GTA markers
  • ox_target
  • qb-target
  • Auto-detect supported

Notify

  • ox_lib
  • ESX / QBCore / Qbox native notify
  • Custom notify (open adapter)
  • Auto-detect supported

TextUI

  • ox_lib
  • jg-textui
  • okokTextUI
  • ps-ui
  • ESX / QBCore native
  • Custom textui (open adapter)
  • Auto-detect supported

Fuel (on garage spawn)

  • ox_fuel, LegacyFuel, ps-fuel, lj-fuel, cdn-fuel, okokGasStation, nd_fuel, myFuel, ti_fuel, Renewed-Fuel, rcore_fuel, qs-fuelstations
  • Custom fuel (open adapter)

Vehicle Keys (on spawn / revoke on deposit)

  • qb-vehiclekeys, qs-vehiclekeys, wasabi_carlock, mk_vehiclekeys, cd_garage, okokGarage, t1ger_keys, MrNewbVehicleKeys, Renewed, jaksam-vehicles-keys, tgiann-hotwire
  • Custom keys (open adapter)

Other

  • oxmysql required
  • FiveManage required for photo uploads
  • ox_lib recommended (optional)
  • JG Dealership optional (catalog integration)
  • lb-phone optional (app_usato_phone add-on)
  • Commands: /autousate/usatoadmin
  • Resource folder must be named rk_car_used
  • Open config, locales, SQL, item examples, and integration adapters (escrow-friendly)

Plug-and-play on most stacks: set framework, notify, inventory, and interaction to auto and Used Car Dealership detects your environment. Custom adapters are included if you run something different.